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14 Game Reviews w/ Response

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Funny little test of a concept, simple yet could easily become a much larger game if you so wanted. Well done.

KobatoGames responds:

Thanks. I actually do have plans on making a longer version of this concept at some point. Glad you enjoyed the game.

Nice.

TheFerridge responds:

Thank you ^^

I like the idea it, the ghost is a neat touch - the controls are however a bit iffy, and whether or not I press shift I seem to be running anyway.
But as I said, the idea's sound, and the little devil is a fun character.

mcerdeira responds:

Thats right, I removed the SHIFT key on this version so, always runs =) (he is kinda, in a rush!)

Cute, silly and invitingly playable.

talhakaya responds:

thanks!

It's a funny little dungeon crawler, though it really hasn't anything to do with the topic it highlights.
I know, as I'm one of those who suffer from returning depressions.
When depressed you aren't active at all, because nothing matters - it's not that you're sad per se, it's just an overall sense of greyness and odd indifference.
A depressed person wouldn't even bother to move, even when faced with danger.

Metalcan responds:

Thanks, yeah it's definitely not meant to portray any sort of real depression, see answer above.

Remarkable for a game made in 48 hours.
Which is why I'm giving it 3 stars.
Detractors are the wibbly controls, it's hard to prevent Lydia from slipping and sliding everywhere, thus falling to her death over and over - I don't mind hard levels, I do however mind imprecise controls.
The option to turn off the music, but to keep in-game sounds would also be lovely.
Still, 48 hours! Impressive.
Can't wait for the sequel, hoping the controls will be less slippery.

AdventureIslands responds:

Definitely, I've learned lots about game design since making this game.

Fun little platformer.
Though in zone two you suddenly arrive without guns or previously gathered upgrades.
And no way to get around the undead.
Oh well, zone one was fun.

CavemanG responds:

in zone 2 you have to go down and find your gun. I should have made that more clear

There's very little game here - more of an interactive story with only one outcome.
The idea however is quirky and it did make me smile.
I'll consider this a sketch of a larger "dog-to-octupus" game, that is yet to come.
Potentially genius, but as it is, unfinished.

Gallardoblend responds:

Most definitely, and I'll work on incorporating game play more with the concepts in the future. It basically was a rough sketch for a game that I went back over later to "pretty it up". There may not be any other dog-to-octopus games, but it's a solid first try for me as an experience.
It definitely taught me a good bit creating this.

Enormously unpleasant, but by design, not by accident.
The little fear-bubbles that escape people are really rather odd, if edible.
What were the criteria for the dare back then?

aeveis responds:

The theme was "You are the villain."

A pleasant game - challenging ones spatial awareness in a most relaxing way.
It's not a new game, but it's solidly designed and unintrusive .
Smooth gameplay, professional design.
Well done.

grainsalt responds:

Thank you. Yes it's hard to innovate in this genre, fancied a stab at it though :) Glad you found it a little challenging. Thanks for the feedback.

Age 58, Male

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