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146 Game Reviews

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A call back to Sim City.
I game I greatly enjoyed back when I was a fresh faced fool.
Why just three stars then? Once you've build shops/housing/offices you can no longer tell what's what, there's no mouse-over or clicking on a building and see what it is or how much is initially cost.
Nor can you christen your city anything but "San Fransisco" - I did write in a name for my city, and it was utterly ignored and when my game started, I was still building bloody San Fransisco.
These are the little things that drags this from 4 stars to 3.
Otherwise the graphics are well suited for the game, the music gets a bit tiring, but you can turn it off, so that's a win.
With a little more work, this could be a solid Sim City clone, only free.

Charming but imprecise. You can't see where you can walk or not.
Walked over holes on the platforms without falling though, and failed to jump through a clear opening. As a sketch for a game to come then okay - I'd look forward to hop and bop in such a game.
As it is, it's unfinished.

Nice little tableaus there.
A quiet, almost meditative bit of pattern recognition training.
Full marks.

I do like the whole retro feel of this game - but my reflexes are too crappy to actually get very far.
Upon dying for the umpteenth time on the same bloody screen I had to give up.
Other than that, pleasingly designed little platform game.

A passable platform game - if not for the completely slippery controls.
Every surface is made from greased ice, which makes controlling your.. uh.. puck rather difficult.

Some levels are frustratingly impossible - but the idea is great.
It's fun and counter intuitive to hop unto rotating saw-blades.
Nice design and good looking levels - one quibble however:
It would be lovely to be able to turn off the music, but keep the in-game sounds on.

It doesn't load for me. The "game loading" bar stops halfway and nothing happens after that.
Gave it five minutes while doing other things, and no luck.
Can't really rate a game I can't play.

Fun little platformer.
Though in zone two you suddenly arrive without guns or previously gathered upgrades.
And no way to get around the undead.
Oh well, zone one was fun.

CavemanG responds:

in zone 2 you have to go down and find your gun. I should have made that more clear

But why?
Seizures for larks?

Almost full marks. It's a compelling platformer, beautfully designed, responsive and deceptively simple.
The only detractor is that it's so bloody hard to control ones jetpacking skill, spikes everywhere.
This pulls from the casual games list, and becomes something that requires more effort than can be mustered in a coffee break.
Mind, you may not have designed as a casual game, or you may find it easy to control the rather erratic flight of our jet propelled robot chum - these things are subjective of course.

Some puzzling puzzles, rather than hair-trigger-responses-a-necessity wold be welcome.
Mind, that may be a whole different game altogether.

As it is, it's delicious, if nigh impossible for those of us with wibbly reflexes.

Age 58, Male

Retired

Life man, life!

Denmark

Joined on 9/22/09

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