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146 Game Reviews

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It's a funny little dungeon crawler, though it really hasn't anything to do with the topic it highlights.
I know, as I'm one of those who suffer from returning depressions.
When depressed you aren't active at all, because nothing matters - it's not that you're sad per se, it's just an overall sense of greyness and odd indifference.
A depressed person wouldn't even bother to move, even when faced with danger.

Metalcan responds:

Thanks, yeah it's definitely not meant to portray any sort of real depression, see answer above.

Fun game - but the controls are a bit iffy.
Control of where Proo lands is utterly dodgy.

I can't neither blam nor rate yet - as you say, this game isn't finished.
And upon trying it, I realised that it's hardly even a sketch - you need to iron out errors and bugs at the very least, so that we can beta test it proper.
I shall wait with rating until you've made it work.

As has been mentioned by others; jump = space, not up arrow.
Hitboxes for the saws makes it impossible see where death will hit you - you don't even have to get close to the ruddy things for them to kill you. Transitions between levels are abrupt and jarring.
It would also be nice to be able to turn off the rather intrusive music.
This is your first game, which is why you do get a point, and not a roaring empty non-rating.

Lovely little puzzler - a wee bit imprecise with the hitboxes, but nothing one can't handle.

Funny if short. I like the retro pixel'y look.

Delightfully charming little puzzler. An one my godson can play and not feel defeat, the difficulty level being perfect for the 7 to 11 year olds - and a good timewaster for those of us who never really ever grew up.
Full marks guys!

Silly, evil sadistic game.
I had to give up when faced with four guns and no start platform - my reflexes aren't what they once were.
Good clean fun!

Remarkable for a game made in 48 hours.
Which is why I'm giving it 3 stars.
Detractors are the wibbly controls, it's hard to prevent Lydia from slipping and sliding everywhere, thus falling to her death over and over - I don't mind hard levels, I do however mind imprecise controls.
The option to turn off the music, but to keep in-game sounds would also be lovely.
Still, 48 hours! Impressive.
Can't wait for the sequel, hoping the controls will be less slippery.

AdventureIslands responds:

Definitely, I've learned lots about game design since making this game.

This would have been five stars, if not for that one pesky quibble:
Controls are immensely slippery and dodgy, you simply can't control your jump distance.
That has killed me times than the intended dangers, such as falls and shooters.
Simply not being able to control ones movements precisely doesn't make for good gaming.
Mind, having said that, I like every other aspect of this game.

Age 58, Male

Retired

Life man, life!

Denmark

Joined on 9/22/09

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